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AI Insights · Timothy · October 2021

Top 5 Match 3 Games Performance in Africa Q3 2021

In the third quarter of 2021, the top 5 Match 3 games on a unified platform in Africa showed varied trends in weekly downloads, revenue, and active users, with significant growth observed in some applications.

Top 5 Match 3 Games Performance in Africa Q3 2021

During Q3 2021, the top 5 Match 3 games on a unified platform in Africa exhibited diverse trends across various metrics. Data provided by Sensor Tower highlights the performance of these games, offering deeper insights into their market dynamics.

Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. showed a steady increase in weekly downloads, starting at around 58K and peaking at approximately 77K in early September. Weekly revenue saw fluctuations, starting at $1.8K and decreasing to about $1.1K by the end of the quarter. The game maintained a strong user base with weekly active users hovering around the 500K mark.

Bubble Shooter Dragon Pop, published by 松 郑, experienced a remarkable surge in weekly downloads, beginning at 30K and climbing to 165K by the end of September. This growth was mirrored in weekly active users, which increased from 400K to 882K, indicating a growing popularity among users.

DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. observed a peak in weekly revenue at $4.8K in the first week of July, before stabilizing around $2.6K towards the end of the quarter. The game's weekly downloads showed a declining trend from 25K to 18K, while weekly active users remained relatively stable, averaging around 80K throughout the period.

Jungle Blast - Bubble Shooter from 佳 刘 saw a consistent number of weekly downloads, fluctuating between 23K and 33K. The weekly revenue remained modest, peaking at $895 in mid-July and settling at around $550 by the end of September. The game maintained a steady weekly active user count, averaging around 180K.

Bubble Shooter Legend, published by 俊俊 姜, had a peak in weekly downloads at 34K in early August, followed by a decrease to approximately 17K by the end of the quarter. Weekly revenue remained low but stable, averaging around $160. The game’s weekly active users showed a growth trend, peaking at 171K in mid-August before settling at around 148K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021